Medium Monstrosity, Any Alignment
Armor Class 16 natural armor
Hit Points 59 (7d10 + 21)
Speed 40 ft., Fly 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
6 (-2)
Senses Blindsight 30 ft., Passive Perception 10
Languages Common Can only understand
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blessed Form. The Cockroach can take this form for 1 minute. After that it returns to a normal Cockroach and must recharge for an hour.

Magic Resistance. The Cockroach has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Cockroach makes two fist attacks

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) Piercing damage, and the target must make DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) Bludgeoning damage.

OrangeGnome

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