A person with the Hacking ability level 3 may hack the Advanced Turret if it is incapacitated or unaware of the person. The hacker must make an intelligence check + proficiency bonus DC 13, or take 3d6 lightning damage. On a successful check, the Turret is charmed until it is hacked by another person, taken control by a Technopath, or destroyed.
If the Advanced Turret falls or sits at an angle greater than 45 degrees, or is told to do so by an ally, it compacts itself into a 3ft by 1ft by 1ft box, able to be carried. It takes half damage in this state.
if theTurret is effected by a Kinetic Blast, Lift Field, or a Pounce or Slash attack by a creature larger than it, roll 1d10. On a 7 or higher, the Advanced Turret is pushed enough to compact itself. This does not occur if the Advanced Turret is Stunned or Incapacitated.
Eradication Protocol Initiated: The Advanced Turret uses its attack action to shoot hostile creature or typhon within 40ft or 75ft with disadvantage. +12 to hit, 4d10 points of piercing damage. The Advanced Turret gains advantage on creatures within 20 feet or closer. The Advanced Turret can make this attack twice per turn.
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