Medium Undead, Unaligned
Armor Class 12 Natural Armor
Hit Points 52 (7d8 + 21)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Skills Athletics +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Corrupted Bloat. If the zombie takes at least 10 points of slashing or piercing damage in a turn, a gout of toxic gas erupts from it. Each creature within 10 ft. must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) poison damage.

Volatile. If the zombie takes any fire damage, it must succeed on a DC 10 Constitution saving throw or explode. Each creature within 20 ft. must succeed on a DC 13 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone, or take half as much on a success.

Actions

Multiattack. The zombie makes two attacks with its grasp of the dead.

Grasp of the Dead. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12)

Festering Bite. Melee Weapon Attack: +4 to hit, reacht 5 ft., targets one grappled creature. Hit: 9 (2d6 + 2) piercing damage and 7 (2d6) necrotic damage.

Harrienak

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