Medium Undead, Unaligned
Armor Class 14 Natural Armor
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Skills Athletics +5
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Chillborne Aura. A creature that starts its turn within 10 ft. of one or more chillborn zombies takes 4 (1d8) cold damage for each chillborn zombie within 10 ft. of it.

Supercoold. If the zombie takes any bludgeoning damage, after taking damage it gains vulnerability to bludgeoning damage until the beginning of its next turn.

Actions

Multiattack. The zombie makes two melee attacks

Ice Reaper Slam. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning plus 10 (3d6) cold damage and the target's movement speed is reduced by 10 until the en of its turn.

Reactions

Flash Freeze (Recharge 6). As a reaction when a creature within 5 ft. has its movement speed reduced to 0, the zombie forces it to succeed on a DC 13 Constitution saving throw or be Paralyzed until the end of the zombie's next turn.

Harrienak

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