Chillborne Aura. A creature that starts its turn within 10 ft. of one or more chillborn zombies takes 4 (1d8) cold damage for each chillborn zombie within 10 ft. of it.
Supercoold. If the zombie takes any bludgeoning damage, after taking damage it gains vulnerability to bludgeoning damage until the beginning of its next turn.
Multiattack. The zombie makes two melee attacks
Ice Reaper Slam. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning plus 10 (3d6) cold damage and the target's movement speed is reduced by 10 until the en of its turn.
Flash Freeze (Recharge 6). As a reaction when a creature within 5 ft. has its movement speed reduced to 0, the zombie forces it to succeed on a DC 13 Constitution saving throw or be Paralyzed until the end of the zombie's next turn.
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