Large Undead, Unaligned
Armor Class 14 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If the zombie start its turn with 0 hit points, it makes a DC10 Constitution saving throw, unless it took radiant damage or a critical hit since its last turn. On a success, the zombie gains 1 hit point. A zombie with 0 hit points is killed instantly if it is attacked.

Actions

Multiattack. The zombie makes two melee attacks, one of which it may replace with a use of its predigest.

Grasp of the Dead. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Mote of Corruption. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage and the creature must succeed on a DC 12 Constitution saving throw or take an additional 10 (3d6) poison damage and be Poisoned until the end of the corpse's next turn.

Predigest (Recharge 5-6). The corpse vomits acidic slime in a 20 foot cone. Each creature in that cone must succeed on a DC 12 Dexterity saving throw or take 18 (4d8) acid damage, or half as much on a success.

Reactions

Rupture. When the corpse drops to 0 hit points, it may use its reaction to use its predigest, if available, before falling unconscious.

Harrienak

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