Undead Fortitude. If the zombie start its turn with 0 hit points, it makes a DC10 Constitution saving throw, unless it took radiant damage or a critical hit since its last turn. On a success, the zombie gains 1 hit point. A zombie with 0 hit points is killed instantly if it is attacked.
Multiattack. The zombie makes two melee attacks, one of which it may replace with a use of its predigest.
Grasp of the Dead. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Mote of Corruption. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage and the creature must succeed on a DC 12 Constitution saving throw or take an additional 10 (3d6) poison damage and be Poisoned until the end of the corpse's next turn.
Predigest (Recharge 5-6). The corpse vomits acidic slime in a 20 foot cone. Each creature in that cone must succeed on a DC 12 Dexterity saving throw or take 18 (4d8) acid damage, or half as much on a success.
Rupture. When the corpse drops to 0 hit points, it may use its reaction to use its predigest, if available, before falling unconscious.
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