Large Ooze
Armor Class 5 Natural
Hit Points 31 (3d10)
Speed 15 ft.
STR
8 (-1)
DEX
7 (-2)
CON
5 (-3)
INT
5 (-3)
WIS
4 (-3)
CHA
5 (-3)
Damage Vulnerabilities Cold, Fire
Damage Immunities Acid, Lightning
Senses Passive Perception 1
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Slime Body. The slime is immune to most trapping effects, but ice and fire attacks are more effective

 

Actions

 

Slam: The Big Mud Slime slams into a party member, dealing 1d12 Force damage with a 5ft range.

Ground Pound: The creature slams into the ground two times, dealing 2d10 Force damage in a 10 radius around the Mud Slime

Razor Lilypad Barrage: The Big Mud Slime summons a group of sharp lilypads and fires them at a party member, dealing 1d10 Poison damage at an 15ft range 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Big Mud Slime is a huge ball of brown-grey mud; based on its bestiary description, it may actually be a form of quicksand. Like all Big Slimes, it has a simple face with a cat-like mouth and two shiny green eyes. It is surrounded by a trio of smaller balls made of the same mud as its main body; these balls are topped with small blemishes, as if chunks of clay, rocks, or other materials are embedded in them.

 

The Big Mud Slime itself has an assortment of plants on its head, with a massive white lily surrounded by vibrant green leaves. It has three lily pads to the left of the flower, a pair of large leaves similar to the ones summoned by Leaf Blade to the right, and a pair of small vines drooping directly below it, giving the impression of stray bangs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2023 2:18:19 PM
3
0
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Coming Soon
1/29/2023 6:56:10 PM
3
1
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Coming Soon
1/29/2023 8:02:19 PM
3
1
--
Coming Soon
TopaztheAlmighty

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