Large Construct
Armor Class 10 Bone
Hit Points 54 (4d10)
Speed 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
8 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Necrotic
Damage Immunities Acid, Fire, Poison
Senses Passive Perception 4
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bone Slash: The Bone Golem strikes with its sharp, bony arm, dealing 1d10 Slashing damage at a 10ft range.

Triple Bone Slash (Recharge 1). The Bone Golem uses Bone Slash three times

Sand Dune: The Bone Golem summons a sand pillar under its foe, dealing 2d10 Force damage. 15ft range.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bone Golem is a hulking, barely-humanoid figure made of massive chunks of light brown rock, with emerald crystals acting as joints and toes. Instead of hands, it has large, jagged blades of bone at the end of each arm. More bones are visible on each shoulder; the skull of some unknown beast on the right and a pair of ribs on the left. It also has some white bandages draped over its head and left shoulder, giving the impression that it is blindfolded.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2023 6:43:36 PM
1
1
--
Coming Soon
1/29/2023 8:07:10 PM
1
1
--
Coming Soon
TopaztheAlmighty

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