Volatile Overload: The Cosmic Monolith holds a powerful dark energy inside of it, volatile and devastating. When casting Doomsday, it must roll a d10. If it rolls 4 and under, the Cosmic Monolith and everything in a 10ft radius around it must make a Dexterity saving roll. Him and all failed creatures 5d8 Force damage, and half as much on a successful save
Cosmic Density: Immune to all slowing, changing, and movement spells. Immune to fall damage and cannot be moved against its will
Shift Weakness (1/day): The Cosmic Monolith can shift its weakness after hitting 100 health. Cannot be weak to Necrotic or Radiant.
Pulsar Blast: The Cosmic Monolith is able to distort space to attack the party multiple times, up to three times with its magic. Roll 3d10 Force damage, with 120ft ranged. +9 to hit
Doomsday Attack: (Recharge 6), (Must take one turn to charge) The Monolith charges up, and shoots a red laser into the ground and draws a symbol into the ground. The symbol then leaks dark energy, and explodes in a 15ft radius around it. Everyone must make a DEX DC16 save (in the radius), everyone who scores higher then 16 takes half damage. 11d10 Force damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cosmic Monolith is a perfectly rectangular black prism with round indentations in its front face. It is covered in angular markings that have waves of red energy passing through them every few seconds when active. Almost as if they were circuit boards. Breaking one reveals to show a black/red starry anti matter energy fully comprising their entire form. They are able to avoid some attacks by warping space around them and attack with powerful gravity and energy spells.
These towering black slabs are completely motionless, their marking not glowing with their usual pulsing red until something enters their range. When an enemy has been identified, they will proceed to attack with the objective of complete annihilation of the target. Monolith's usually stand guard of area's to protect something. The Cosmic Monolith can be found doing this as well, but are also sometimes deployed as single unit siege weapons, sometimes dropped from space itself in deployment and typically destroying anything around it as it lands as if by meteor. In short, the Monolith is calculating and deadly to anything within range.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/27/2023 12:26:08 AM
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4
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0
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Coming Soon
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1/28/2023 1:32:47 PM
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3
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1
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v2
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Coming Soon
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1/28/2023 7:39:25 PM
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3
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1
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V2.5
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Coming Soon
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1/29/2023 8:20:48 PM
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3
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1
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V3
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Coming Soon
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