Mage Bane. Strike has advantage on all saving throws against spells and magical effects.
Scars Unhealed. Strike is vulnerable to any damage targeting his unhealed mortal wounds. The wounds have +5 AC, and attacks declared against the wounds that miss deal no damage, even if they hit the standard AC of Strike.
Multiattack. Strike makes two scimitar attacks.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) slashing damage.
Call attack. If Strike hits with both Scimitar attacks on his turn, he can direct an ally within 30ft to make a melee attack as a bonus action.
Parry. If a melee attack hits Strike, he can use his reaction to parry it, causing it to miss.
Strike has 3 legendary actions, choosing from one of the options below at the end of players' turns. The legendary actions replenish at the start of Strike's turns.
Attack. Strike makes a Scimitar attack.
Commanding Shout (Costs 2 actions). All friendly creatures within 30ft of Strike gain advantage on melee attacks until the start of Strike's turn.
Description
Azrol Strike is a renowned General, his strategic mind deemed too valuable to be lost once he sustained a mortal injury.
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