Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 22 (plate)
Hit Points 160 (24d12 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws CON +9, INT +7, WIS +8
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Common, Goblin, Orc
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Mage Bane. Strike has advantage on all saving throws against spells and magical effects. 

 Scars Unhealed. Strike is vulnerable to any damage targeting his unhealed mortal wounds. The wounds have +5 AC, and attacks declared against the wounds that miss deal no damage, even if they hit the standard AC of Strike.

Actions

Multiattack. Strike makes two scimitar attacks.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) slashing damage. 

 

Bonus Actions

Call attack. If Strike hits with both Scimitar attacks on his turn, he can direct an ally within 30ft to make a melee attack as a bonus action.

Reactions

Parry. If a melee attack hits Strike, he can use his reaction to parry it, causing it to miss.

Legendary Actions

Strike has 3 legendary actions, choosing from one of the options below at the end of players' turns. The legendary actions replenish at the start of Strike's turns.

Attack. Strike makes a Scimitar attack.

Commanding Shout (Costs 2 actions). All friendly creatures within 30ft of Strike gain advantage on melee attacks until the start of Strike's turn. 

 

Description

Azrol Strike is a renowned General, his strategic mind deemed too valuable to be lost once he sustained a mortal injury.

 

LumdumKomarog457

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