Seen. When seen by a creature, the Angels are petrified until they are no longer being looked at. During this time they will not lose HP and status effects will not affect them. When being viewed by a creature, the creature can look at them for 4 rounds. At the end of the 4th round, any creature viewing the Angels must make a DC 10 Constitution saving throw or they will blink. If every creature blinks the Angel may move. On a success, the creature can go another 2 rounds before they must blink again. For 2 every rounds after the initial 4 a creature goes without blinking the DC will increase by 2.
Touch of Death. When the Angel successfully touches a creature, they will drain the creature's HP and add it to their own. On a fail the target will have disadvantage on saving throws till the end of the Angels next turn. On a success the creature must roll a contested Strength check or be grappled.
Darkest Night. When an Angel is around, all darkness is a magical Darkness of the same effects as that created by the spell Darkness.
Multiattack. The Angel may make 2 touch attacks per turn
Touch. Melee Unarmed Attack: +5 to hit, reach 5 ft., 1 target. Hit: 20 (4d10) Touch damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Angels are constructs that when seen are statues of angels covering their faces. However, they are really evil creatures that survive by draining the HP from their victims.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments