Medium Beast, Unaligned
Armor Class 16 natural armor
Hit Points 64 (6d20 + 19)
Speed 60 ft., Swim 30 ft., Climb 20 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws STR +6, DEX +6
Skills Acrobatics +5, Athletics +5, Stealth +5
Damage Vulnerabilities Bludgeoning, Piercing
Damage Immunities Psychic
Condition Immunities Charmed
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 15
Languages Aarakocra They can only speak this language., Hook Horror They can only speak this language.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the aquaraptor can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack. The aquaraptor does 4 attacks. 2 with its bite and 2 with its claws.

 

Description

The aquaraptor is a predatory creature of great agility, strength, and speed. It can run down almost any prey it can kill and eat, pouncing to pull creatures down with its wicked claws. They are the most animalistic of the three, but their primitive nature makes them skilled hunters, but they have no lairs, only settling when forced to do so by age or injury.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2023 9:30:12 PM
12
1
5e
Coming Soon

Habitat: CoastalUnderdarkUnderwater

MadameRubyTheFirst

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