Dive Attack. If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Flyby. The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The peryton has advantage on an attack roll against a creature if at least one of the peryton's allies is within 5 feet of the creature and the ally isn't incapacitated.
Packmaster. An ally within 5 feet of the peryton has advantage on attack rolls against a creature that is within 5 feet of the peryton and another ally, provided the peryton and the other ally aren't incapacitated.
Multiattack. The peryton makes one gore attack and one talon attack.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
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