Large Undead (Demon), Neutral Evil
Armor Class 18
Hit Points 123 (6d10)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +6, INT +8
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Acid, Cold, Necrotic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight, Darkvision, Passive Perception 15
Languages select 4 languages it knows when the creature is placed
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The Cluster Skull is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The Cluster Skull has following Wizard spells prepared: 

Cantrips (at will): Asault of Bones, Ashen Whip
6th level (4 slots): Black Exhalation, Dispel Healing

Actions

Grave Blade. Melee Weapon Attack: +6 to hit, reach 15 ft., single target. Hit: 11 (2d10 + 5) necrotic damage. 

Diseased Winds. Ranged Attack: +5 to hit, range 10/50 ft.,  multitarget. Hit: 10 (2d6 + 8) necrotic damage, and the target is diseased. While diseased, the target must succeed on a DC 15 Constitution saving throw on every one of the Cluster Skull's turns, or suffer a further 10 (2d6 + 8) necrotic damage.

Reactions

Diseased bones. If the Cluster Skull is hit with a melee attack, it may spend it's reaction to make a Diseased winds attack against that one target.

Description

The Cluster Skull is an amalgamation of bones and flesh, fused together to form a large humanoid shape withe several heads. It is said these creatures are created when the vengeful souls of the dead are all brought together in one place, be it by man or by chance. These creatures wander stagnated battlefields and poisonous swamps destroying all living things. their bones are horribly plagued and can easily infect any who is comes into contact with.

Monster Tags: Demonundead

Habitat: GrasslandSwampUnderdarkUrban

FarronTheHalfbreed

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