Armor Class
16
(natural armor)
Hit Points
65
(10d12)
Speed
5 ft., Swim 60 ft.
STR
15
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +4, DEX +3
Damage Immunities
Lightning
Condition Immunities
Frightened
Senses
Truesight 120 ft., Passive Perception 14
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. The monster can breathe air and water.
Actions
Multiattack. can attack twice per turn
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 23 (2d8 + 2) piercing damage. and 1d4 poison damage
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:(1d12+2)
Tentacle.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d4) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained.
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