Medium Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 65 (10d12)
Speed 5 ft., Swim 60 ft.
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, DEX +3
Damage Immunities Lightning
Condition Immunities Frightened
Senses Truesight 120 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The monster can breathe air and water.

 

Actions

Multiattack. can attack twice per turn

Bite.

 Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 23 (2d8 + 2) piercing damage. and 1d4 poison damage

Claw.

 Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:(1d12+2)

Tentacle.

 Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d4) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained.

Habitat: Underwater

Space_Monkey_Wes

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