Armor Class
15
(natural armor)
Hit Points
21
(4d6)
Speed
5 ft., Swim 40 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
4
(-3)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
DEX +2
Damage Immunities
Lightning
Condition Immunities
Frightened
Senses
Truesight 120 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The monster can breathe air and water.
Actions
Multiattack. can attack twice per turn
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 23 (1d6 + 1) piercing damage. +1 poison damage
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:(1d8)
Tentacle.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d4) bludgeoning damage, and the target is grappled (escape DC 8). Until this grapple ends, the target is restrained.
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