Small Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 21 (4d6)
Speed 5 ft., Swim 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +2
Damage Immunities Lightning
Condition Immunities Frightened
Senses Truesight 120 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The monster can breathe air and water.

 

Actions

Multiattack. can attack twice per turn

Bite.

 Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 23 (1d6 + 1) piercing damage. +1 poison damage

Claw.

 Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:(1d8)

Tentacle.

 Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d4) bludgeoning damage, and the target is grappled (escape DC 8). Until this grapple ends, the target is restrained.

Habitat: Underwater

Space_Monkey_Wes

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