Unarmored Defense. While Brick is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Warforged Resilience. Brick has advantage on saving throws against being poisoned and is immune to disease. Magic can't put him to sleep.
Evasion. When Brick is subjected to an effect that allows him to make a saving throw to take only half damage, he instead takes no damage if he succeed on the saving throw, and only half damage if he fails.
Multiattack. Brick makes four Unarmed Strike attacks or five Dart attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage. Once per turn, Brick can cause one of the following additional effects (choose one or roll a d4):
1–2: Knock Down. The target must succeed on a DC 17 Dexterity saving throw or be knocked prone.
3–4: Push. The target must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet directly away from Brick.
Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
Deflect Missile. In response to being hit by a ranged weapon attack, Brick deflects the missile. The damage he takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, Brick catches the missile if it’s small enough to hold in one hand and he has a hand free.
Redirect Attack. When a creature misses brick with a melee attack, Brick can choose to redirect the strike to hit one other creature, that isn't the attacker, within 5 feet of him.
Protection. When an attacker Brick can see makes an attack roll against a creature within 5 feet of him, he can impose disadvantage on the attack roll.
Description
Brick was once part of an elite team of Warforged soldiers, called the, "Iron Tide", and is a skilled hand to hand combatant. When the event known as The Mourning destroyed his nation of Cyre he, along with the rest of his team, disappeared and were thought dead. Now he serves the maniacal Lord of Blades as one of his top Lieutenants.
Comments