Large Beast (Demon), Chaotic Evil
Armor Class 11 Natural
Hit Points 34 (4d10 + 4)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +6
Skills Acrobatics +4, Athletics +8
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 15 (6d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone or otherwise lose its balance. It also ignores the effects of non-magical difficult terrain.

Actions

Ram. Melee +6: 24 (8d4 + 4) bludgeoning damage.

Fire Breath (Recharge 5-6). The beast exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

DoctorFeelbad

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