Tiny Fey, Any Alignment
Armor Class 13 Natural Armor
Hit Points 7 (2d4 + 2)
Speed 20 ft., Climb 10 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Senses Passive Perception 3
Languages Understands the languages that it’s owner speaks but can’t speak it
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Senses: The Coin-Purse Mouse has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. 

Magic Resistance: The Coin-Purse Mouse has advantage on saving throws against spells and other magical effects. 

Limited Telepathy: The Coin-Purse Mouse can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet that can understand a language.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. 

Improvised Coin: Picks up a coin to use as a sword

Melee Weapon Attack: +5 to hit, reach 6 ft., 1 target. Hit: 5 (1d4 + coin) coin damage. Roll 1d6 to select coin used.

(Based on shape pg. 143 players handbook)

1: Copper: 1 damage, Bludgeoning

2: Silver: 2 damage, Piercing

3: Electrum: 1 damage, Bludgeoning

4: Gold: 1 damage, Bludgeoning

5: Platinum: 2 damage, Bludgeoning

6: Choose your own.

Coin-a-pult: Launches 3 coins at the target.

RangedWeapon Attack: +4 to hit, range 10 ft., 1 target. Hit: 4 (1d4 + [coin]) coin damage per coin hit. Roll a 1d6 to select coin (see above chart). 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Alarm: Enter the description for your action.Screeches an alarm to its master. Alerting them to the possible theft.

Description

Mouse pet that lives in your Coin Purse.

Lair and Lair Actions

Resides in your coin purse.

Lair Actions

On initiative count 15, Coin-Purse Mouse takes a lair action to cause the following effects; the Coin-Purse Mouse can only use this once. If siege of lair persists Coin-purse Mouse will attack.

  • Mouse Trap Revenge: a “mouse trap” that is made for the human hand (but can be used against other tiny beasts) will close down causing pain but not damage to the intruder. The intruder can immediately pull their hand out but must make a DC 11 constitution saving throw to stop from crying out in pain. 
  • After Mouse Trap Revenge as a reaction, Coin-purse Mouse will screech an alarm.

If the Coin-purse Mouse dies, these effects fade immediately.

Monster Tags: feypet

Habitat: ForestUrban

Saphira_Wolfshod

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