Undead Fortitude. If damage reduces the "Armored Hollow" to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the "Armored Hollow" drops to (1 + Con) hit points instead.
Regeneration. The "Armored Hollow" regains 5 hit points at the start of its turn. If the "Armored Hollow" takes acid or fire damage, this trait doesn't function at the start of the "Armored Hollow's" next turn. The "Armored Hollow" dies only if it starts its turn with 0 hit points.
Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) Piercing damage.
Shield Bash. If equipped with a shield the "Armored Hollow" can use its reaction to slam the shield into one target's weapon 5 ft. away, the target must make a DC 12 Str. save (8 + Pro + Str.) or have disadvantage on their attack this turn.
Description
A heavily armored and tank like zombie variant that wields standard heavy infantry equipment. Though like most "Zombies" the "Armored Hollow" lacks the intelligence to do much else then defend itself. While not very aggressive, it can take a beating and is quite efficient if placed in tight spaces or against walls.
-
View User Profile
-
Send Message
Posted Jan 31, 2023My third ever homebrew, let me know if you spot any mistakes, I'll do my best to correct them, peace out homies. Thanks mate, happy hunting.