Medium Undead, Unaligned
Armor Class 17 Breast Plate/ Shield
Hit Points 22 (3d10 + 5)
Speed 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws STR +4, CON +4
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Does not respond to speech due to lack of intelligence.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the "Armored Hollow" to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the "Armored Hollow" drops to (1 + Con) hit points instead.

 

Actions

Regeneration. The "Armored Hollow" regains 5 hit points at the start of its turn. If the "Armored Hollow" takes acid or fire damage, this trait doesn't function at the start of the "Armored Hollow's" next turn. The "Armored Hollow" dies only if it starts its turn with 0 hit points.

Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) Piercing damage. 

Reactions

Shield Bash. If equipped with a shield the "Armored Hollow" can use its reaction to slam the shield into one target's weapon 5 ft. away, the target must make a DC 12 Str. save (8 + Pro + Str.) or have disadvantage on their attack this turn.

Description

A heavily armored and tank like zombie variant that wields standard heavy infantry equipment. Though like most "Zombies" the "Armored Hollow" lacks the intelligence to do much else then defend itself. While not very aggressive, it can take a beating and is quite efficient if placed in tight spaces or against walls.

Habitat: SwampUrban

SadMan337

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