Medium Humanoid, Chaotic Evil
Armor Class 13 Natural
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Beastman
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Gore: If a beastman moves at least 20 ft. in a strate line it can gore a target with its horns as a bonus action. 

Actions

 Can do one attack in close combat with horns or greataxe. Can do one range attack with a javelin. Only has 5 javelins.

Action Melee Attack. Horns: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage. 

Action Melee Attack. Greataxe: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) [slashing] damage. 

Action Ranged Attack. Javelin: +5 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

 

 

Monster Tags: fey

Habitat: ArcticHillMountain

BaddyMcBadface

Comments

Posts Quoted:
Reply
Clear All Quotes