Armor Class
13
Natural
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Skills
Athletics +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common Beastman
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Gore: If a beastman moves at least 20 ft. in a strate line it can gore a target with its horns as a bonus action.
Actions
Can do one attack in close combat with horns or greataxe. Can do one range attack with a javelin. Only has 5 javelins.
Action Melee Attack. Horns: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage.
Action Melee Attack. Greataxe: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) [slashing] damage.
Action Ranged Attack. Javelin: +5 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Comments