Medium Or Small Beast
Armor Class 10
Hit Points 44 (6d10)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
12 (+1)
Senses Darkvision 100ft, Truesight 80ft, Passive Perception 2
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Truesight This creature can fly 100 foot into the air and check the area out around the party one every long rest. The creatures owner sees though the creatures eye during this and is then able to inform the rest the party.

Actions

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Gust. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Reactions

opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2023 6:01:58 PM
9
1
--
Coming Soon
cobmonolf

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