Legendary Resistance (3/day). If the drake fails a saving throw it can choose to succeed instead
Flowery Falsehood. When sleeping the Caterpillar Drake is indistinguishable from a flower covered hill
Innate Spellcasting.
Create food and water 3/day
Speak with plants At will
Plantgrowth 1/day
Multiattack. The Caterpillar Drake makes 1 slam attack and 2 bite attacks
Bug Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (1d10 + 2d8 + 4) [Piercing & Acid] damage.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 16 (1d12 + 4) [Bludgeoning] damage.
Silken Breath. The Caterpillar drake exhales a breath of silk-string both melting and entrapping anyone caught in it. The drakes exhales a 60 ft cone. Each creature in the area must make a dc 18 dexterity saving throw talking 10d6 acid damage and become restrained by the silk
The Drake can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The drake regains spent legendary actions at the start of its turn.
Slam (Costs 1 Action). The Drake does one slam attack
Cute Charm (Costs 2 Actions). The tip of the Drakes horn glow faintly as it tries o make itself look weak and adorable. Any creature within 15 feet of the creature must succeed on a dc 17 charisma saving throw or be charmed until the end of their turn
Lair and Lair Actions
Caterpillar Drakes love to make their liars in forest burrows dug into the ground . Since they are covered in grass leaves the entrances to these burrows can be quite hard to spot. With Caterpillar drakes innate control of nature their burrows are often lined with leafs and moss with blooming flowers all around. Butterflies usually flutter around the lair. The liar more often than not has some source of direct sunlight, be it an opening in the ceiling or sun shining through a canopy.
Lair Actions
On initiative count 20 (losing initiative ties), the Caterpillar Drake takes a lair action to cause one of the following effects; the Caterpillar Drake can’t use the same effect two rounds in a row:
- Hive-mind. The Drake lets out a ear-shattering cry and summons swarms of insects to it's aid. Roll a 1d4 a number of swarms of either Butterflies (wasps) or caterpillars (centipedes) equal to the number rolled come to aid the drake and take their turns directly after the drake.
- Bloom. The flowers around it's lair bloom releasing clouds of blinding pollen. The drake chooses 3 15ft squares around it's lair that get filled with pollen. Any creature within these squares has to make a dc 14 con saving throw or be blinded for 1 minute. The creature can remake the saving throw at the end of it's turn.
Regional Effects
A caterpillar drake has a clear effect on it's surroundings
Kingdom of Insects Large population of insects seems to flourish around within 6 miles of a lair of a caterpillar drake, One needs to travel with care not to upset the swarms that roam the area.
Unusual Size Both Insects and plants seem to grow unnaturally large withing 6 miles of the lair. Giants beetles and Flowers the size of trees are signs you're close to a caterpillar drake lair.
Positive Energy Any creature who takes a long rest withing 6 miles regain 2 extra spent hit dice
Large Hunger The surrounding plant life often has enormous bite marks all over it, foraging for plant based food has disadvantage within 6 miles of the lair.
Previous Versions
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1/30/2023 10:41:06 PM
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Coming Soon
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