Medium Humanoid, Chaotic Evil
Armor Class 13 Natural
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Skills Athletics +4, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Beastman
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brutish: A melee weapon deals 1 extra die of its damage when the beastman hits with it (included in the attack).

Trampling Gore: If the beastman has moved at least 20 ft. in a straight line before attacking it can have a bonus attack with its horns. If you hit with the horns from this bonus attack the target creature must pass DC 13 strength saving throw or be knocked prone.

Actions

The Alpha Beastman can do one melee attack with its horns or its Greataxe. It can do one ranged attack with a javelin. It has 5 javelins.

Action Melee Attack. Horns: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage. 

Action Melee Attack. Battle Axe: +4 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) [Slashing] damage. 

Action Ranged Attack. Javelin: +4 to hit, range 30/#120 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.

Monster Tags: fey

Habitat: ArcticHillMountain

BaddyMcBadface

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