Brutish: A melee weapon deals 1 extra die of its damage when the beastman hits with it (included in the attack).
Trampling Gore: If the beastman has moved at least 20 ft. in a straight line before attacking it can have a bonus attack with its horns. If you hit with the horns from this bonus attack the target creature must pass DC 13 strength saving throw or be knocked prone.
The Alpha Beastman can do one melee attack with its horns or its Greataxe. It can do one ranged attack with a javelin. It has 5 javelins.
Action Melee Attack. Horns: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage.
Action Melee Attack. Battle Axe: +4 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) [Slashing] damage.
Action Ranged Attack. Javelin: +4 to hit, range 30/#120 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.
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