Large unknown, Typically Chaotic Evil
Armor Class 12 Hide armor
Hit Points 102 (11d10 + 44)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws CON +8, CHA +8
Skills Arcana +6, Intimidation +8, Survival +8
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion
Senses Blindsight 60ft , Passive Perception 14
Languages Common, Deep Speech, Yikaria
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Eye of Ruin. The yakfolk chooses a direction at the start of the round, each creature within a 30ft cone starting from the yakfolk moving in the direction of their choice gains vulnerability to 1 damage type of the Yakfolk's choice whilst they are within the cone of effect during that round. 

Warped Annihilation. When the yakfolk is reduced to 0 hit points each creature within 30ft of it must make a DC 16 Wisdom saving throw or become vulnerable to all damage for 1 minute and then take 27 (5d10) psychic damage, half as much damage on a successful saving throw. 

Magic Resistance. The yakfolk has advantage on saving throws against spells and other magical effects.

Magic Weapons. The yakfolk's weapon attacks are magical.

Spellcasting. The Yakfolk is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The yakfolk has following warlock  spells prepared:
Cantrips (at will): Eldritch blast (15ft knock back and 300ft range), Chill touch, minor illusion
4th (2 slots): Banishment, Blight, , Hallucinatory terrain, Sickening radiance, Summon aberration, vampiric touch (4th level), fear, fly, dispel magic. 

Actions

Multi attack. The Yakfolk makes two attacks that can be any combination of their quarterstaff attack and aberrant grasp. 

Quarterstaff. Melee Weapon Attack: +7 to hit, reach 1 ft., 1 target. Hit: 10 (2d6+3) bludgeoning damage, or 12 (2d8+3) bludgeoning damage if used with two hands.

Aberrant grasp. Ranged Spell Attack: +8 to hit, range 10/60 ft., 1 target. Hit: 22 (4d4 + 4) psychic damage and the target must make a DC 16 Wisdom saving throw or be stunned until the end of their next turn. 

Summon Demon (1/day). The Yakfolk  summons forth a servant of the chaotic crushing desire of the abyss to a space within 30ft of themselves. For the statistics of the servant use the master of cruelties stats from Guildmasters guide to ravnica. It remains for 1 minute after being summoned and can't be dispelled by the yakfolk unless the yakfolk sacrifices 20 maximum and current hit points to the servant. 

Monster Tags: Cult of the Black Earth

drdeatheer

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