Armor Class
13
Hit Points
55
(10d8 + 10)
Speed
15 ft., Climb 15 ft.
STR
8
(-1)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +5
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
Goo
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Climbing. The black slime has a climbing speed of 15 ft.
Sneak Attack. Once per turn, the black slime deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the slime that isn't incapacitated and the slime doesn't have disadvantage on the attack roll.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) acid damage.
Spellcasting. Its spellcasting ability is Intelligence (spell save DC 10, +2 to hit with spell attacks). The slime has the following wizard spells prepared:
- Cantrips (at will): minor illusion, thaumaturgy, message
- 1st level (2 slots): charm person, disguise self, sleep
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/31/2023 10:14:42 AM
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4
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1
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1
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Coming Soon
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1/31/2023 10:16:48 AM
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5
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1
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Coming Soon
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