Large Undead, Any Evil Alignment
Armor Class 13
Hit Points 60 (10d12)
Speed 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws WIS +2
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Blinded, Frightened
Senses Blindsight, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lightless Lair. Light sources magical or otherwise, become supernaturally dimmed within a Bauiks Lair, Providing light for only 5 feet.

Nimble Body. Despite its size, a Bauik can fit through spaces as small as 1ft by 1ft

Actions

Silver Tongue. Save vs charmed or be compelled to follow the orders of the Bauik. DC Wisdom 16

Ragged Nails. Melee Unarmed Attack: +4 to hit, reach 10ft., 1 target. 2d6 + 2 slashing damage.

Bite.  Melee Unarmed Attack: +4 to hit, reach 10ft., 1 target. 2d4 + 4 Piercing damage. DC12 Con save Poison

 

Mythic Actions

 

 

Description

The creature resembles a human, thin and ragged on two legs with a pair of long spindly arms that sway back and forward with each awkward gait. As it apporaches its victims with crooked half steps and uncanny jerks its terrible nature is revealed.

Lair and Lair Actions

Living deep in the dark of the forest, Bauiks can be found solo or in packs of up to 4

Lair Actions

On initiative count 2, the Bauik takes a lair action to cause one of the following effects; the Bauik can’t use the same effect two rounds in a row:

  • Shroud of mist. A magical fog rolls into the battle area obscuring vision for 2. all ranged attacks are performed at disadvantage and vision is reduced to 0
  • Summon undergrowth. The Bauik whispers to the heart of the forest itself ensnaring up to 3 people, forcing a root system into their throats dealing 1d4 per round whilst restrained. DC12 strength to break free

 

Habitat: Forest

PukeBlackfoot

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