Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (natural)
Hit Points 16 (4d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
8 (-1)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Relentless Servitude. When the goblin is brought down to 0 hit points they regain 5 (1d6 + 2) hit points. They can only use this ability a number of times equal to the number of hit dice they possess, and regain half of the total uses after a long rest.

 

Actions

Pickaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 - 1) piercing damage.

Dragon Spit. The Goblin spits out acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 6 (3d4) acid damage on a failed save, taking no damage on a success.

Description

These goblins have had their will corrupted and have been forced to serve Tiamat to excavate an ancient relic of hers. Due to her influence and proximity to the relic, their bodies undertake painful mutations, making their skin as tough as dragon scales and granting them the ability to spit acid in a similar manner to dragons breath weapon.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

LeoChoax

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