Medium Monstrosity, Lawful Evil
Armor Class 12 Natural Armor
Hit Points 39 (6d8 + 12)
Speed 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cerberat has advantage on Wisdom (Perception) checks that rely on smell. 

Pack Tactics. The cerberat has advantage on an attack roll against a creature if at least one of the cerberat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Multiple Heads. The cerberat has three heads. While it has more than one head, the cerberat has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the cerberat takes 15 or more damage in a single turn, one of its heads dies. If all its heads die, the cerberat dies.

Reactive Heads. For each head the cerberat has beyond one, it gets an extra reaction that can be used only for opportunity attacks. 

Wakeful. While the cerberat sleeps, at least one of its heads is awake.

Actions

Multiattack. The cerberat makes as many bite attacks as it has heads. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The cerberat is a gruesome, three-headed rat monstrosity. Born in darkness by the twisted machinations of a wererat, the cerberat shares its creator's aversion to silvered weapons.

Monster Tags: Misc Creature

Habitat: ForestUrban

Seamus

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