Keen Smell. The cerberat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The cerberat has advantage on an attack roll against a creature if at least one of the cerberat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiple Heads. The cerberat has three heads. While it has more than one head, the cerberat has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the cerberat takes 15 or more damage in a single turn, one of its heads dies. If all its heads die, the cerberat dies.
Reactive Heads. For each head the cerberat has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the cerberat sleeps, at least one of its heads is awake.
Multiattack. The cerberat makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
The cerberat is a gruesome, three-headed rat monstrosity. Born in darkness by the twisted machinations of a wererat, the cerberat shares its creator's aversion to silvered weapons.
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