False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Clone (1/day). If the treant is reduced to 0 hit points, it can transfer its consciousness to another aspen tree within 60 feet.
Bitter Leaves. If the treant is hit by a bite attack, the attacker spends its action on its next turn hacking and coughing.
Wind Resistance. The treant has advantage on saving throws made to resist being pushed or damaged by wind.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Description
Aspen trees have natural sunscreen making them resistant to radiant damage. They also have extremely bitter leaves, and can clone themselves to reproduce. Treants who come from aspen trees also gain these abilities. Also known as quaking aspens because of the way their leaves shake in the wind, these trees are resistant to the effects of the harsh mountain winds.
Previous Versions
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1/31/2023 4:14:57 PM
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Coming Soon
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