Martial Advantage. Once per turn, the hobgoblin can deal an extra (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Axe. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 5 (1d8+1) slashing damage, or (1d10+1) if used with both hands.
Throwing Axe. Ranged Weapon Attack: +3 to hit, range 10/25 ft, one target. Hit: 6 (1d8+1) slashing damage. Can only use once.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
This particular Hobgoblin belongs to the Blackhand warband, a fearsome group of hobgoblins who have taken over a baron's castle and surrounding lands.
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