Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 18 Chainmail and Breastplate
Hit Points 40 (6d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
13 (+1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Multiattack. The hobgoblin makes two attacks.

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit:10 (1d12+4) slashing damage.

Throwing Axes.  Ranged Weapon Attack: +4 to hit, range 10/30 ft, one target. Hit:6 (1d8+2) slashing damage. Can only be used twice.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

This particular Hobgoblin belongs to the Blackhand warband, a fearsome group of Hobgoblins who have taken over a baron's castle and surrounding lands. Having proven himself in battle this one has been given the rank of Captain and leads a small squad into battle.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

GalacticSin

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