Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 16 Leather Armor
Hit Points 16 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Axe. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit:5 (1d8+1) slashing damage.

Crossbow. Ranged Weapon Attack: +5 to hit, range 80/120 ft, one target. Hit:5 (1d8+3) piercing damage.

 

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

This particular Hobgoblin belongs to the Blackhand warband, a fearsome group of hobgoblins who have taken over a baron's castle and surrounding lands. This one favors a crossbow for piercing through armor.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

GalacticSin

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