Martial Advantage. Once per turn, the hobgoblin can deal an extra (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Axe. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit:5 (1d8+1) slashing damage.
Crossbow. Ranged Weapon Attack: +5 to hit, range 80/120 ft, one target. Hit:5 (1d8+3) piercing damage.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
This particular Hobgoblin belongs to the Blackhand warband, a fearsome group of hobgoblins who have taken over a baron's castle and surrounding lands. This one favors a crossbow for piercing through armor.
Comments