Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 17 Chainmail
Hit Points 35 (6d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

War Caster. This Warmage has practiced casting spells in the midst of combat, learning techniques that grant it the following benefits:
It has advantage on Constitution saving throws that it makes to maintain its concentration on a spell when it takes damage.

It can perform the somatic components of spells even when it has weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from it, it can use its reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit, range 5 ft, one target. Hit:5 (1d8+1) bludgeoning damage.

Spellcasting. The Warmage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). They have the following  spells prepared.

Cantrips (at will): Dancing Lights, Fire Bolt, Spare the Dying

1st Level (4 slots):Alarm, Create or Destroy Water,Feather Fall, Purify Food and Drink.

2nd Level (3 slots): Flame Blade, Misty Step, Animal Messenger.

3rd Level (2 slots): Fireball, Counterspell

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

This particular Hobgoblin belongs to the Blackhand warband, a fearsome group of Hobgoblins who have taken over a baron's castle and surrounding lands. The Warmages of this warband are both skilled tacticians and magic users that are a great asset to them by utilizing their fire magics and beneficial spells to help in both small skirmishes, or drawn out sieges. They wear heavier armor, and are protected in battle as they are rare and their loss would be a crippling blow.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

GalacticSin

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