Huge Beast, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 42 (5d12 + 10)
Speed 70 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Darkvision Arbor Stags are nocturnal beasts., Passive Perception 14
Languages , understands Common, Elvish, and goblin, but cannot speak them.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the stag moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Description

The Arbor Stag spends the first half of their 400 year lifespan completely still. Moving would disrupt the process of plants growing to surround it completely. When the process is complete, the Arbor Stag is almost impossible to spot in the forest it's grown in. Typically, the creature is very shy; almost never approaching any who wanders into it's forest. However, if the stag perceives you as a threat, it is prepared to attack with haste.

(THE PICTURES ARE JUST PLACEHOLDERS I'M WORKING ON DRAWING THE DESIGN OUT I SWEAR)

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

daedranthusiast

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