Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take an extra 5 (1d6+2) Poison damage and be poisoned for the next minute.
Crazened Frenzy: Once per day, when the HP of this creature drops below 5, the flesh falls from it and it starts finally acting completely insane. It's monster type changes to Undead, and if it had 0 HP or less it drops to 1 instead. All of it's attacks now deal an extra 1d6 necrotic damage. If the attacking enemy could be attacked using only the normal movement speed, the creature will (as part of the same reaction) move to the attacking enemy and make a Bite attack.
Comments