Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 20 (3d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
13 (+1)
WIS
10 (+0)
CHA
16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.

Spellcasting. The apprentice casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

At will: mage hand, prestidigitation,Eldritch blast

1/day each: burning hands, disguise self, mage armor, magic missile, fear, Spirit Shroud, Hypnotic Pattern

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices

Habitat: Urban

Jorganmulti

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