Armor Class
13
(16 with mage armor)
Hit Points
20
(3d8 + 5)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
13
(+1)
WIS
10
(+0)
CHA
16
(+3)
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Spellcasting. The apprentice casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: mage hand, prestidigitation,Eldritch blast
1/day each: burning hands, disguise self, mage armor, magic missile, fear, Spirit Shroud, Hypnotic Pattern
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices
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