Blood Hunter. Can detect anything with an open wound
Spellcasting. The Blood Dragon is a 10-level spellcaster. Its spellcasting ability is [10] (spell save DC 5, +5, to hit with spell attacks). The BloodDragon has following spells prepared:
Cantrips (at will): Acid breath.
1st level (# slots): blind.
Fear. Characters now have fear.
Bite. Melee Attack: +5 to hit, reach 10 ft., 1 target.Hit: 10 (1d6+4) bludgeoning damage.
Tongue Grab. Ranged Attack: +5 to hit, range 10ft., 1-2 target. Hit: 7 (1d6 + 1) [Bludgeoning] damage. Character is now grappled.
Powerful flap. Characters roll dexterity check. Fail- moves back 10ft. Success- moves back 5ft.
Paralyzing Roar. You characters now are paralyzed for 2 turns. 1target.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A dragon that appears to have no skin (it does). It has a chameleon-like tongue. It’s eyes are green like poison. It is the unholy offspring of a black dragon and a red dragon.
Lair and Lair Actions
The walls are wet. Skulls are scattered. The blood dragon is in a burrow.
Lair Actions
On initiative count 3 or above, the Blood Dragon takes a lair action to cause one of the following effects; the Blood Dragon can’t use the same effect two rounds in a row:
- All enemies are poisoned .
- All enemies are paralyzed for one round.
Regional Effects
The region containing a Blood Dragon’s lair is altered by the Blood dragon’s preconceived which creates one or more of the following effects:
- Ghouls are drawn to the region.
- The plants turn red and pools of acid form.
If the Blood dragon dies, these effects fade over the course of 1d10 days.
Previous Versions
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1/31/2023 9:52:23 PM
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Coming Soon
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