Gargantuan Dragon (Half-Black Dragon), Typically Chaotic Evil
Armor Class 15
Hit Points 35 (5d6 + 2)
Speed 120 ft., Burrow 50 ft., Fly 130 ft.
STR
20 (+5)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +13, CHA +10
Skills Intimidation +24, Survival +13
Damage Vulnerabilities Lightning
Damage Resistances Fire
Damage Immunities Acid
Condition Immunities Invisible, Poisoned
Senses Darkvision 120ft, Unknown Can sense any source of magic within a 200ft radius , Passive Perception 5
Languages Deep Speech Understands but cannot speak., Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Blood Hunter. Can detect anything with an open wound

Spellcasting. The Blood Dragon is a 10-level spellcaster. Its spellcasting ability is [10] (spell save DC 5, +5, to hit with spell attacks). The BloodDragon has following spells prepared:
Cantrips (at will): Acid breath.
1st level (# slots): blind.

Actions

Fear. Characters now have fear.

Bite. Melee Attack: +5 to hit, reach 10 ft., 1 target.Hit: 10 (1d6+4) bludgeoning damage. 

Tongue Grab. Ranged Attack: +5 to hit, range 10ft., 1-2 target. Hit: 7 (1d6 + 1) [Bludgeoning] damage. Character is now grappled.

Bonus Actions

Powerful flap. Characters roll dexterity check. Fail- moves back 10ft. Success- moves back 5ft.

Reactions

Paralyzing Roar. You characters now are paralyzed for 2 turns. 1target.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A dragon that appears to have no skin (it does). It has a chameleon-like tongue. It’s eyes are green like poison. It is the unholy offspring of a black dragon and a red dragon.

Lair and Lair Actions

The walls are wet. Skulls are scattered. The blood dragon is in a burrow.

Lair Actions

On initiative count 3 or above, the Blood Dragon takes a lair action to cause one of the following effects; the Blood Dragon can’t use the same effect two rounds in a row:

  • All enemies are poisoned .
  • All enemies are paralyzed for one round.

Regional Effects

The region containing a Blood Dragon’s lair is altered by the Blood dragon’s preconceived which creates one or more of the following effects:

  • Ghouls are drawn to the region.
  • The plants turn red and pools of acid form.

If the Blood dragon dies, these effects fade over the course of 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2023 9:52:23 PM
1
1
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Habitat: DesertSwampUnderdarkUrban

AngarGorgonson

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