Gatekeeping Success (BIRTHRIGHT): Carpentus has an AC of 99; Only Critical Failures can damage him.
Martial Adept. This creature can participate in Clashes, and does so with an unquantifiable bonus to hit
On The Clock. One or more aspects of this fight are triggered by meta, real-time timers or events.
Immutable. Carpentus is immune to all effects that would altar its' mind or change its' form.
Unknowable. Martial Checks against this creature are DC 99.
Spellcasting. [monster name] is a 21st-level spellcaster. Its spellcasting ability is Strength (spell save DC 30, +15 to hit with spell attacks). The [monster name] has all spells available to it, from all classes.
X Gonna Give It To Ya'. When a song triggered by "It's Real" ends, all remaining players are obliterated from existence.
Originate. Build a Door.
One Door Opens. Carpentus commands a nearby door to Grapple an enemy.
Open Up The Door. Unlocks the Mythic Action "It's Real"
Another closes. Carpentus can command a Door that is currently grappling an enemy to consume them on a failed DEX saving throw, DC 35, then blink out of existence. The creature must then make a WIS saving throw DC 1, or remain asleep.
Escape Route. Carpentus summons an open doorway below him, appearing between the Material and Ethereal planes until the start of his next turn.
Carpentus is a Legendary creature, and has 9,999 Legendary resistances per Short Rest.
Carpentus can execute up to 9,999 Legendary Actions per round, at the start or end of any creature's turn, including its' own.
Knock Knock. Unlocks the use of one or more other abilities for the remainder of the fight.
Interruption. At the end of another creature's turn, Carpentus immediately takes a turn.
Rebuild. Carpentus selects an enemy. They must succeed a saving throw of their highest bonus DC30, or be set to level 0.
It's Real. Changes the current song to X Gon' Give It To Ya', by DMX.
Description
A large and tall stoic figure, resembling a man, but with a powerful aura of fortitude and strength about him. He wields a large Hammer as well as an Axe with a riveted shield bolted to its' haft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments