Shapechanger. The weregecko can use its action to polymorph into a gecko-humanoid hybrid or into a gecko, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Darkvision. The weregecko has Darkvision out to 60ft.
Caudal Autotomy. As a free action the weregecko may shed its tail to escape a grapple or may use its reaction to recover 15 Hit Points upon hitting 0 Hit Points. This ability may only be used once.
Multiattack (Humanoid or Hybrid Form Only). The weregecko makes two attacks, only one of which can be a bite.
Bite (Gecko or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is humanoid, it must succeed a DC 12 Constitution saving throw or be cursed with weregecko lycanthropy.
Tail (Gecko or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Greatsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Caudal Autotomy. As a free action the weregecko may shed its tail to escape a grapple or may use its reaction to recover 15 Hit Points upon hitting 0 Hit Points. This ability may only be used once.
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