Medium Humanoid (Shapechanger), Lawful Neutral
Armor Class 13 Natural Armor
Hit Points 40 (6d8 + 8)
Speed 40 ft., Climb 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Acrobatics +4, Perception +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision, Passive Perception 5
Languages Common (Can't speak in Gecko form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The weregecko can use its action to polymorph into a gecko-humanoid hybrid or into a gecko, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Darkvision. The weregecko has Darkvision out to 60ft.

Caudal Autotomy. As a free action the weregecko may shed its tail to escape a grapple or may use its reaction to recover 15 Hit Points upon hitting 0 Hit Points. This ability may only be used once.

Actions

Multiattack (Humanoid or Hybrid Form Only). The weregecko makes two attacks, only one of which can be a bite.

Bite (Gecko or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is humanoid, it must succeed a DC 12 Constitution saving throw or be cursed with weregecko lycanthropy.

Tail (Gecko or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Greatsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 8 (2d6 + 1) slashing damage.

Reactions

Caudal Autotomy. As a free action the weregecko may shed its tail to escape a grapple or may use its reaction to recover 15 Hit Points upon hitting 0 Hit Points. This ability may only be used once.

Monster Tags: Shapechangerhumanoid

Habitat: DesertUnderdark

Zelfar_Pendrake

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