Medium Humanoid (Dwarf), Chaotic Good
Armor Class 12 Light
Hit Points 35 (10d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +4, CHA +4
Senses Passive Perception 11
Languages Common, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting: The Alementalist is a 3rd level spellcaster, their spellcasting ability is Charisma with a spell save DC of 12 and +4 to hit with spell attacks.

Cantrips (at will): Mage Hand  Prestidigitation  Shape Water 

1st Level: (4 slots) Detect Poison and Disease ,Purify Food and Drink,Comprehend Languages,Unseen Servant.

2nd Level: (2slots) Lesser Restoration Suggestion

Actions

BladedMugs: Melee Attack: +2 to hit, reach 5 ft, one target. Hit: 4(1d6 + 2) slashing damage.

Summon Ale Elemental: The mage animates several pints of ale, summoning (1d4) Minor Ale Elementals on a nearby empty space. The Elementals last for 1 hour, or until the Alementalist is slain. (The Statblock for a Minor Ale Elemental can be found next to this)


 

Minor Ale Elemental: 

Armor Class: 12 (Natural Armor)

Hit Points: 39

Str 16, Dex 13, Con 18, Int 3, Wis 10, Cha 8

Challenge: 1/2

Damage Resistances: Acid;Bludgeoning, Piercing, and Slashing from nonmagical attacks.

Damage Immunities: Poison.

Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious.

Senses: Darkvision 60 ft, Passive Perception 10.

Languages: Common, Dwarvish. (Understands cannot speak)

Ale Form: The elemental can move through a space as small as 1 inch wide without squeezing.

Actions

Drunken Slam. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 6 (1d8+2) bludgeoning damage. The target must succeed a DC 10 Constitution saving throw after being hit by two Drunken attacks, or become Poisoned.

Absorb Ale: The elemental may absorb nearby ale within 5 feet as an action, regaining 1d8 hitpoints.

Drunken Blast: Ranged Weapon Attack: +3 to hit, range 10 ft. one target. Hit: 6 (1d8+2) bludgeoning damage. The target must succeed a DC 10 Constitution saving throw after being hit by two Drunken attacks, or become Poisoned.


 

Description

Mages who practice Alemancy are gregarious and good hearted Dwarves, preferring to help than harm. They bring their magical brew to those nearby, and revel in the joy it causes. When roused to action they wield mugs with sharp blades attached to them, and summon their magical ale in the form of elementals.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2021 10:08:16 PM
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11/6/2021 2:02:44 PM
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2/27/2022 3:13:30 AM
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2/1/2023 3:56:59 PM
11
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Monster Tags: humanoid

Habitat: Urban

GalacticSin

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