Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
18 (+4)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +5, INT +6
Senses Passive Perception 10
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Spellcasting: The knight casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: booming blade, shocking grasp

3/day each: detect magic, magic missile, misty step, shield

Reactions

Spell Reflection (3/day). If the knight makes a successful saving throw against a spell, or a spell attack misses it, the knight reflects the attack back at the caster. The spell targets the chosen creature instead of the knight.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2023 4:45:21 AM
28
12
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Coming Soon

Monster Tags: NPC

Paapcorn

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