Multiattack. The soldier makes two attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 5 (1d10 + 2) piercing damage.
Spellcasting: The soldier casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: booming blade, fire bolt
2/day each: fog cloud, shield
Absorb Energy (2/day). In response to taking acid, cold, fire, lightning, or thunder damage, the soldier gains resistance to that damage until the start of its next turn. Also, the next time the soldier makes a melee attack, the attack deals an extra 1d6 damage of the triggering type.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/1/2023 4:59:14 AM
|
5
|
2
|
--
|
Coming Soon
|
Comments