Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 30 feet, and its weapon attacks count as magical.
Pack Tactics. The Skirmisher has advantage on an attack roll against a creature if at least one of the Skirmisher's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Hare-Trigger. The Skirmisher adds a bonus of +2 to its initiative rolls.
Multiattack. The Skirmisher makes two melee attacks.
Swiftspear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Rabbit Hop (2/Day). As a bonus action, the Lepus can jump 10 feet, without provoking opportunity attacks. They can use this trait only if their speed is greater than 0.
Poke-Er-Face. As a bonus action, the Skirmisher gives its spear the reach property until the end of the its current turn.
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