Small Humanoid, Chaotic Good
Armor Class 17 (Studded Leather, Buckler)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +4, DEX +6
Skills Acrobatics +8, Athletics +4, Perception +5, Stealth +6
Senses Darkvision 30 ft., Passive Perception 15
Languages Common, Lepus
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 30 feet, and its weapon attacks count as magical.

Pack Tactics. The Skirmisher has advantage on an attack roll against a creature if at least one of the Skirmisher's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Hare-Trigger. The Skirmisher adds a bonus of +2 to its initiative rolls.

Actions

Multiattack. The Skirmisher makes two melee attacks.

Swiftspear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions

Rabbit Hop (2/Day). As a bonus action, the Lepus can jump 10 feet, without provoking opportunity attacks. They can use this trait only if their speed is greater than 0.

Poke-Er-Face. As a bonus action, the Skirmisher gives its spear the reach property until the end of the its current turn.

Monster Tags: NPC

Habitat: MountainUnderdark

Undeen

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