Share Blessings When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.
Evil Damage Due to the Child of Urgathoa Origin they can deal an additional 2d8 Damage to Good aligned creatures but also take 2d8 to radiant damage
Spell List 3/per a Day Save DC 26 ; 5th Negative Energy Flood, Raise Dead, Contagion; 4th Shadow of Moil, Blight ; 3rd Summon Undead, Bestow Curse
At will 2nd Wither and Bloom, Ray of Enfeeblement 1st Ray of Sickness, False Life Cantrip Chill Touch, Toll the Dead
Pallid Plague Also Known as the Gray Rot. it gives the victims an sickness, Coughing up white-like Bile and start to smell like the dead in stage one. they become very infectious during this stage.it then gives the victims an pallid skin tone almost akin to an undead in stage 2. On Stage 3 the skin grows more like a undead as it begins to rot. On stage 4 the victim loses all motor functions and begins to get visions of the goddess as the life-force of the creature starts to turn necrotic. The nature of the visions vary. It lasts for a week in total
Saving Throw DC 28 Constitution; Stage 1 carrier (3 days); Stage 2 3d8 Necrotic damage and exhaustion 1 (1 day); Stage 3 4d8 Necrotic damage, exhaustion 2 (1 day); Stage 4 5d8 Necrotic damage, exhaustion 4 (1 day); Stage 5 6d8 Necrotic damage, Exhaustion 5, (1 day); Stage 6 death and rebirth. A creature that dies while infected with pallid plague rises as a Undead. The type of undead may vary depending on the Creature's Cr.
Reap The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack.
Wake the Dead Frequency once per minute (or every 10 rounds)
Requirements The child of Urgathoa is 10ft from a creature that died within the last 2 minutes
Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 Wisdom save or arise as a Undead. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four Undead at a time. any additional undead risen would act on their own according to the goddess's will.
Multiattack The Child of Urgathoa can Multiattack with The Blade and the Pallid Touch dealing 2 hits with either weapon (two attacks per an action)
Melee Scything blade +20 to hit (Magical, reach 10 feet), Damage 2d10+6 slashing plus 1d6 Necrotic
Melee Pallid Touch +20 to hit (Magical, reach 10 feet), Damage 2d10+6 Necrotic plus pallid plague (traits)
Description
Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These “blessed” undead can't be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa's faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities.
Children of Urgathoa are arrogant, notoriously cruel, and utterly devoted to their goddess and her teachings. They show no favor to members of their faith, inflicting pain and sowing infection throughout Urgathoa's clergy as often as unaffiliated victims. Children of Urgathoa are at their most sadistic while punishing heretics, particularly those who prove too afraid to accept the goddess's gifts of death and undeath.
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