Medium Humanoid, Lawful Evil
Armor Class 18 (Chainmail, Shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +5
Skills Athletics +10, Intimidation +5
Senses Darkvision 30 ft., Passive Perception 10
Languages Common, Rattus
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 30 feet, and its weapon attacks count as magical.

Stalwart Shield. The Linesman provides half cover to any allies within 5 feet of them. If the Linesman is adjacent to only one ally, then this becomes three-quarters cover.

Warrakki. The Rakki has advantage on saves to avoid the Frightened condition. Additionally, the DC of any saving throws it imposes are increased by 2 (already factored in).

Actions

Multiattack. The Linesman makes one attack with its Battleaxe and one Shield slam.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack.

Shield Slam. The Linesman targets a Prone creature within 5 ft. of it. That creature must succeed a DC 17 Dexterity saving throw, or take 7 (1d6 + 4) bludgeoning damage and have its speed reduced to 5 until the end of its next turn.

Bonus Actions

Shield Bash. The linesman can use its bonus action to try to shove a creature within 5ft of it with its shield.

Monster Tags: NPC

Habitat: MountainUnderdark

Undeen

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