Small Humanoid, Neutral
Armor Class 12 (15 with mage armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +4, INT +8
Skills Arcana +11, History +8, Investigation +8
Damage Resistances Poison
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common, Rattus
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 60 feet, and its weapon attacks count as magical.

Nimble Escape. The Rakki can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The Arcanist is a 9th-level Patrol spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Arcanist has the following Wizard spells prepared:

Cantrips (at will): Control Flames, Light, Ray of Frost, Shocking Grasp

1st level (4 slots): Expeditious Retreat, Mage Armor*, Magic Missile, Shield

2nd level (3 slots): Wither and Bloom, Rime's Binding Ice

3rd level (3 slots): Counterspell, Slow, Galder's Tower

4th level (3 slots): Galder's Speedy Courier, Storm Sphere, Wall of Fire

5th level (1 slot): Dawn, Legend Lore

*The Arcanist casts these spells on itself before combat.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands to make a melee attack.

Monster Tags: NPC

Habitat: MountainUnderdark

Undeen

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