Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 30 feet, and its weapon attacks count as magical.
Scurry. Opportunity attacks made against the Murid are made at disadvantage.
Brave. The Murid has advantage on saves to avoid the Frightened.
Spellcasting. The Medicae is a 7th-level Patrol spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Medicae has the following Cleric spells prepared:
Cantrips (at will): Mending, Sacred Flame, Spare the Dying
1st level (4 slots): Protection from Evil and Good, sanctuary, Shield of Faith
2nd level (3 slots): Augury, lesser restoration, Prayer of Healing
3rd level (3 slots): Create Food and Water, Daylight
4th level (1 slot): Guardian of Faith, Locate Creature
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Salts and Salves. The Medicae uses their healing kit to bring a living creature with 0 hitpoints to 1 hitpoint.
Heal. The Medicae uses their healer's kit to tend to a creature within 5 ft. of them. That creature regains (6d4 + 6) hitpoints. The creature can't regain hit points from this ability again until it finishes a short or long rest.
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