Small Humanoid, Lawful Good
Armor Class 16 (Chainmail)
Hit Points 44 (8d6 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws CON +4, WIS +6
Skills Medicine +8, Perception +6, Persuasion +4
Senses Darkvision 30 ft., Passive Perception 16
Languages Common, Squeakspeech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blackwatch. As a member of the Long Patrol's Blackwatch this creature is afforded certain benefits. It has darkvision out to a range of 30 feet, and its weapon attacks count as magical.

Scurry. Opportunity attacks made against the Murid are made at disadvantage.

Brave. The Murid has advantage on saves to avoid the Frightened.

Spellcasting. The Medicae is a 7th-level Patrol spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Medicae has the following Cleric spells prepared:

Cantrips (at will): Mending, Sacred Flame, Spare the Dying

1st level (4 slots): Protection from Evil and Good, sanctuary, Shield of Faith

2nd level (3 slots): Augury, lesser restoration, Prayer of Healing

3rd level (3 slots): Create Food and Water, Daylight

4th level (1 slot): Guardian of Faith, Locate Creature

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Salts and Salves. The Medicae uses their healing kit to bring a living creature with 0 hitpoints to 1 hitpoint.

Heal. The Medicae uses their healer's kit to tend to a creature within 5 ft. of them. That creature regains (6d4 + 6) hitpoints. The creature can't regain hit points from this ability again until it finishes a short or long rest.

Habitat: MountainUnderdark

Undeen

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