Huge Dragon, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 168 (16d12 + 80)
Speed 50 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Damage Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Charge. If the dragon ogre moves at least 30 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 13 (4d6) bludgeoning damage and the target must make a DC 17 strength saving throw or be knocked prone.
Rage (1/day). The dragon ogre goes into a rage gaining resistance to bludgeoning, piercing and slashing damage for 1 minute.

Actions

Multiattack. The dragon ogre makes two attacks with its maul or its javelins.
Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 16 (3d6 + 6) piercing damage.
Fire Breath (Recharge 5-6). The dragon ogre exhales fire in a 30‐foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

 

Description

Ogres are hulking giants notorious for their quick tempers. However, dragons have been known to take Ogres as thralls and only the strongest among them are chosen for the blood ritual that turns them into half dragons. When the ritual is complete a dragon ogre stands the same height as a regular hill giant. A dragon ogre is wingless and resembles a monstrous scaled centaur but no more smarter than they were before.

Dankaar