Elemental Nature. Chwingas sleep but don't require air, food, or drink.
Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Druidcraft. The chwinga may perform the effects of the Druidcraft cantrip.
Magical Gift. The chwinga can cast spare the dying. This ability can only be used once per long rest even when re-summoned the same day.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 2) slashing damage.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use it's action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed.
Description
Chwingas stood 0.5‒1.0 ft (15‒30 cm) tall, resembling small animated dolls with masks for faces. No chwinga masks were alike, and they often took the form of animal faces. Their hair was wild and unkempt while their limbs were slender and lean. The presence of chwingas was foreshadowed by mild natural phenomena, such as the presence of harmless insects or pleasant flowery scents. Further indication could be found in cool breezes, and a lusher surrounding scenery.
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