Indomitable (2/Day). The champion rerolls a failed saving throw.
Multiattack. The champion makes three Greatsword or 2 Pistol attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
Pistol. Ranged Weapon Attack: +6 to hit, range 20/50 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Lair and Lair Actions
His lair is his boat. Here he is the Boss and his word had weight.
Lair Actions
When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:
- Move up to your speed.
- Command a sailor to move up to their speed.
- Command a sailor to make a melee attack with advantage.
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