Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 35 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +6
Senses Tremorsense 50/20ft. Current deck/Adjacent Deck., Passive Perception 16
Languages any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Indomitable (2/Day). The champion rerolls a failed saving throw.

Actions

Multiattack. The champion makes three Greatsword or 2 Pistol attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Pistol. Ranged Weapon Attack: +6 to hit, range 20/50 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.

Lair and Lair Actions

His lair is his boat. Here he is the Boss and his word had weight.

 

Lair Actions

When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:

  • Move up to your speed.
  • Command a sailor to move up to their speed.
  • Command a sailor to make a melee attack with advantage.

Habitat: DesertUrban

JailbaitBetty

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